also hosts a slew of other useful digital gaming aids for different systems and games ranging from Ensemble (an aid for developing PCs and NPCs) to Pokédex, which is exactly what the name implies. It has allowed me to create and save custom monsters for my campaigns in the familiar 4e stat block layout. If you’re not using Ian Toltz’s program or never heard of it I suggest you check it out over at under Scripts and Programs. Reskinning and creating your own monsters is all well and good but (at least for me) scouring a page of text or handwritten scribbles at the table is not nearly as user friendly as the D&D 4e Stat blocks. Reskinning and encounter building constantly jockey between each other inside my mind for what is my favorite piece of 4e for DMs. The unified mechanics of monsters allowed DMs to easily create monsters to fit the situation and plot if those monsters did not already exist. It is probably one of the simplest systems for a person to begin their career behind the screen. Encounter building is a breeze, monsters are relatively easy to run at the table and the system’s unified mechanics provide a gentle learning curve for any new DM. To upload and view a MONSTER file with D&D 5e Statblock Generator, click Load Statblock, and choose the MONSTER file you want to open. One thing many people are are able to attribute to 4e is its emphasis on making the DM’s job easier. It is a wild departure from previous versions of the classes d20 system. Dungeons & Dragons 4e is not everybody’s favorite iteration of D&D.
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